Research Community Services

I am actively taking part at the international research community. I support the community by serving as a reviewer (CVPR, ICCV, ECCV, NeurIPS, SIGGRAPH, SIGGRAPH ASIA, TOG, TPAMI, TVCG, FG, HPG, Eurographics, ISMAR, ...) as well as a member of international program commitees (3DV, Eurographics, FG) or meta reviewer (ICCV). To help new researchers to explore and understand the state of the art in different fields, I am also an author and initiator of multiple state-of-the-art reports and courses at the top-tier conferences (see below or at tutorials).
Note that I am also very happy to receive and answer questions about my work. Also feel free to contact me if you are interested in a collaboration.


3DV 2021: Tutorial on the Advances in Neural Rendering

In this tutorial, we will talk about the advances in neural rendering, especially the underlying 2D and 3D representations that allow for novel viewpoint synthesis, controllability and editability. Specifically, we will discuss neural rendering methods based on 2D GANs, techniques using 3D Neural Radiance Fields or learnable sphere proxies. Besides methods that handle static content, we will talk about dynamic content as well.


SIGGRAPH 2021: Course on the Advances in Neural Rendering

This course covers the advances in neural rendering over the years 2020-2021.

[Video]  [Bibtex] 


CVPR 2020: Tutorial on Neural Rendering

Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. This state-of-the-art report summarizes the recent trends and applications of neural rendering.

[Paper]  [Video]  [Bibtex] 

CVPR 2020: Workshop on Media Forensics

This CVPR workshop covers the advances on all fronts of media forensics: from detection of manipulations, biometric implications, misrepresentation/spoofing, etc.


Eurographics 2018: State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications

This state-of-the-art report session summarizes recent trends in monocular facial performance capture and discusses its applications, which range from performance-based animation to real-time facial reenactment. We focus on methods where the central task is to recover and track a three dimensional model of the human face using optimization-based reconstruction algorithms.

[Paper]  [Bibtex]