Teaching

Visual computing is a highly-interdisciplinary research field at the intersection of computer vision, graphics, and machine learning. The deep and fundamental understanding of the underlying theoretical aspects of computer science and mathematics is of paramount importance. My goal is to connect the theory and the application of concepts, making it easily approachable to students. The focus of my research in real-time applications using commodity hardware, allows me to offer the students hands-on experiments and demonstrations of state-of-the-art reconstructions and synthesis approaches. It is important to me to bridge the gap between classical approaches and novel learning-based techniques, showing possibilities to improve parts of classical approaches using novel components. In order to build a profound knowledge, visual computing allows for a variety of fascinating practical exercises, including programming and hardware-related tasks; in the spirit of ’learning by doing’.

Winter Term 2024/2025


Lecture: 3D Scanning and Motion Capture

This hands-on lecture focuses on cutting-edge 3D reconstruction approaches, including volumetric fusion approaches on implicit functions, face tracking, hand tracking, and much more! We also cover essential optimization techniques such as Gauss-Newton and Levenberg-Marquardt.

Lecture: AI-based 3D Graphics and Vision

The lecture will cover AI-based 3D reconstruction, synthesis, and rendering from various input modalities (image, text, audio). It covers topics like 2D/3D neural rendering, deepfakes, natural image synthesis with different controls, as well as motion and video generation.

Seminar: Digital Humans

In this course, students will autonomously investigate recent research about Digital Humans. Independent investigation for further reading, critical analysis, and evaluation of the topic is required.



Summer Term 2024


Lecture: 3D Scanning and Motion Capture

This hands-on lecture focuses on cutting-edge 3D reconstruction approaches, including volumetric fusion approaches on implicit functions, face tracking, hand tracking, and much more! We also cover essential optimization techniques such as Gauss-Newton and Levenberg-Marquardt.

Lecture: AI-based 3D Graphics and Vision

The lecture will cover AI-based 3D reconstruction, synthesis, and rendering from various input modalities (image, text, audio). It covers topics like 2D/3D neural rendering, deepfakes, natural image synthesis with different controls, as well as motion and video generation.



Winter Term 2023/2024


Seminar: Digital Humans

In this course, students will autonomously investigate recent research about Digital Humans. Independent investigation for further reading, critical analysis, and evaluation of the topic is required.

Lecture: 3D Scanning and Motion Capture

This hands-on lecture focuses on cutting-edge 3D reconstruction approaches, including volumetric fusion approaches on implicit functions, face tracking, hand tracking, and much more! We also cover essential optimization techniques such as Gauss-Newton and Levenberg-Marquardt.



Winter Term 2020/2021




Summer Term 2020




Winter Term 2019/2020




Summer Term 2019




Winter Term 2018/2019




Summer Term 2018


Seminar: 3D Vision

In this course, students will autonomously investigate recent research about 3D Scanning & Motion Capturing. Independent investigation for further reading, critical analysis, and evaluation of the topic is required.

[TUM-Online] 


Winter Term 2017/2018




Winter Term 2016/2017




Summer Term 2016




Winter Term 2015/2016




Summer Term 2015




Summer Term 2014